Hopefully this is something that will be added in future DiRT games. In the midst of lockdowns and generally having to avoid other people, an online co-op mode would be a great way to share the fun of the game together. I was disappointed to find that you can’t play online co-op, though. I can’t wait for the Series X version so we can all play together! It’s a feature I wish more games had, and thanks to the easy to learn handling and team wins, they are willing to play more and are improving rapidly. Because the highest placed player determines the success, they can bash and crash around in last place, but as a team, we still win. Normally, they try a racing game and love driving, but get disheartened when they don’t win. I play with my kids, who are only seven and five, and are still learning how to play racing games. (The Xbox One version supports two-player split-screen, but the Series X|S versions will allow up to four-player split-screen.) Only the main profile will get the career progression, but the joining player will get to keep all the cash and rewards to use in their own game. Rather than fighting amongst yourselves for the win, it encourages you to support each other, and you get to share the victories. Co-op CareerĬo-op lets you tackle the whole of the career with a friend in split-screen, and the highest finisher between you determines the rewards you will receive. Whether you have five minutes or five hours to play, you can load it up and be off and racing in no time, and it is even better in split-screen co-op. Races are short, intense and often exhilarating. DiRT 5 excels with its arcade racing focus. You run an event and enjoy it, but just when you start getting into it – ooh, a squirrel! – and off it goes onto something else.Īdmittedly, as a pick-up and play racer, it’s fantastic, and even more so if you have friends to play with. DiRT 5 feels like stepping into the mind of an ADHD afflicted child. It’s this pandering to the casual market that I didn’t enjoy as much. You can go back and complete all the remaining events you didn’t tackle first time through, which will likely take around 20-25 hours, but even then, the absence of any lengthy stages left me unsatisfied. It took me around seven hours to reach the final race of the career mode, and I loved it, but it felt short-lived. The tracks are well designed, and the vehicles have great variety, but when your time with them is so short, it leaves you wanting more. I think the main reason this feels so problematic is that the core gameplay is so much fun. I’d much prefer it if they fleshed each category out more, even if it meant less variety. They are point-to-point races, and again, there are only a few tracks that take a couple of minutes to finish. It’s the same with Pathfinder events, which are DiRT’s version of hill climb/rock crawler events. There are only a few ovals though, and they only take a minute or two to complete. Sprint races, for example, are fun races set around a small oval. There is plenty of choice and a good variety of events, but DiRT 5 feels like it has spread itself too thin in some categories. DiRT 5 has a wide variety of car classes, but the rate at which you switch between them hinders you getting comfortable in any one class, and it makes it less worthwhile experimenting with the different vehicles. Most races are very short, with the longest ones lasting less than five minutes on average, even towards the end of the career. It’s still entertaining whichever stage of the career you are at, but it’s an unusual structure. Where most games traditionally introduce more powerful and challenging vehicles as you progress, DiRT 5 chops and changes, and you can be blasting high-powered rallycross monsters in the early races, but in the latter stages of the career, you may find yourself in a big lumbering SUV. You will tackle the same types of races frequently but in different classes of vehicle. This allows you to roughly choose the events you like the most, although occasionally the routes force specific race types on to you.īalancing and progression feel a little off throughout the career, though. The career mode is presented as branching networks of events unlocking dependant on which event you chose previously. The focus here is on short intense races, variety, and most of all, fun. Now DiRT Rally caters for the Sim crowd, DiRT 5 has adopted the style of DiRT 3 and Showdown and is now once again a bold, brash, out-and-out arcade racer.
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